Monday, January 14, 2013

Consistency & Style

I continued my work on Atron Duel today. I spent the day working towards a more consistent visual style across the game. The whole structure is pretty simple at this stage with just enough moving parts - sprites, text, effects - for me to chip away at. I'm pretty happy with the changes I made today:

I spent some time cleaning up the code of the core state class of the game. This was so I can work on implementing a second type of duel with a different win condition tomorrow. Exciting stuff.

I also hope to make the collectible (center of screen) and the drop off point (living on the side of screen for the player doing the collecting) a bit more visually distinctive too but this seems to be the easy thing I keep ignoring.

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